To zone into Vxed and Tipt you’ll need to speak to Apprentice Udranda in Barindu, Hanging Gardens. She gives the expedition for each. These dungeons are designed for 6 players but doesn’t require 6 to start it. I believe just 1 person can start it.

 


Tipt has a series of mini events and a bunch of trash to clear along the the way. A PoTime+ geared Tank is recommended. Having a well geared Enchanter and Cleric helps a lot too. Most everything is slowable.  Enchanters can charm various mobs for a significant increase in DPS.

 

Trash mob Info:

– Most mobs have around 20K-30K HP
– Hit for 900-1000
– Slowable
– Charmable by Enchanters (NPC’s 64 and below)
– Similar or slightly higher DPS than PoFire Fort 2 “Doomfire” mobs.

 

 

There are 5 mini events (see map), then #6 is the Flag NPC:

 

1) Cragbeast Event



Once 3 players approach the edge of this room a small group cragbeast hatchling will spawn. They are fairly easy. You can pull them one at a time if needed.

Once all are dead, an enraged maternal cragbeast spawns. It has low HP. The hardest the hit me for was 1100 but we killed it so fast that it didn’t have a chance to attack for long. Kill it and clear up to Event 2.


2) Arisen Event


Once 3 players approach the edge of this room a group of an arisen beledu spawn. When you kill one, one more will spawn in its place (think Vex Thal trash mobs). Only one spawns total for each original mob that was up so just be ready for a second mob after each kill.

Once all mobs and their additional spawn are dead, Garjah Zotaki spawns in the middle of the room. You can hail or kill her and move on (we killed her and it seems she is irrelevant in terms of completing the actual dungeon).

3)   Key Drop Event

Here just kill mobs until you receive a Harshy Spiked Key. You’ll need this in Event #4. Read over Event #4 before determining who in the group will loot the key.



4) Rikabi the Riddler Event


This event is simple but you have to answer the Rikabi the Riddler’s riddle. He will ask one of several questions. When he asks his riddle you’ll notice a bunch of bags spawn on the ground. You’ll need to hand in the the ground spawn that has an item name that correlates to the correct answer. Once you feel you have the right answer or “item” in this case, turn it into him.

If you give the correct item: The door will open when  Harshy Spiked Key is opened by the player who looted it
If you fail: a bunch of hard hitting mobs spawn and attack. They *can* be killed/kited, but you’ll need to be ready. You can still proceed if you kill them — see note below:

**I recommend the person who looted the Key from the previous Event #3 be the only one to interact with Rikabi at all. This includes both talking to and and turning in the riddle item. I also recommend everyone except the one person stand back when the riddle item is handed to Rikabi. If you fail the event a bunch of mobs will spawn from behind Rikabi and charge at you. They are killable but if not prepared they will wipe the group. We actually failed once (see video), despite turning in the correct item. We believe is was because we had different characters interacting with Rikabi at once**

Riddles are as follows:

I build up castles. I tear down mountains. I make some men blind, I help others to see. What am I?
Sand

I drive men mad for love of me, Easily beaten, Never free.
Gold

I help to mature your spirits. When moistened I fulfill my purpose. Should I dry out, my task will fail and my quarry may be worthless.
Cork

I scribble forms of the finest letter, and repel elements of the harshest weather. I am an arrow-aimer and a dust-breaker.
Feather

I’m always hungry, I must always be fed, The finger I lick will soon turn red.
Fire

I’m offered to the loved, and also to the dead. I come in many varied hues, most notably red. My pricks are known to pierce the skin, often resulting in wounds that bled.
Rose

It floats on water, light as can be. A thousand men can’t lift it free.
Bubble

Lovely and round, I shine with pale light, grown in darkness, a lady’s delight.
Pearl

My life is measured in hours. I serve by being devoured. Thin, I am quick, Fat I am slow. Wind is my foe.
Candle

My mouth bears whiskers but no teeth. I have scales but I do not weigh. You can bait me with delicious food but please, no drink today.
Catfish

Searing ‘cross the pitch-black skies, I scream in celebration, yet moments later, my outburst through, I am naught but imagination.
Firework

What can be held in the left hand, but not in the right hand.
Right Hand

When I am filled I can point the way, When I am empty Nothing moves me, I have two skins One without and one within.
Glove

When young, I am sweet in the sun. When middle-aged, I make you happy. When old, I am valued more than ever.
Wine

Who makes has no need of it, who buys has no use of it, who uses it can neither see nor feel it
Coffin

 

5) Final Boss – Kyv Heartstriker Jhiru


Fight him where he spawns. If you pull him away from his spawn point he will get stronger.

Estimated HP: 60K
Hits 1800+ (harder if pulled away)
Slowable
Rampages

 

 

6) Master Stonespiritist Okkanu

This is the flag guy! Speak to get him to get your flag. There is a stone behind him you can click to zone out. On TLP servers you should be able to zone into Kod’Taz after beating Tipt (not 100% confirmed). You may need to speak to High Priest’s Scribe as the emote below suggests  (again unconfirmed on TLP).


 

 

YouTube Guide >> HERE <<

1) Once you zone into Vxed your goal is to kill mobs until you receive this zonewide emote:


2) Once you see the emote make your way to the Northeast corner and speak to Stonespiritist Ekikoa to get your flag.

Mobs here do respawn. Roughly 15 minute respawn (estimate).  I didn’t count the number of mobs we killed until we got the emote, but in a relatively fast killing group with 2 Enchanters charming it took about 20-25 minutes of killing until we got the emote. Maybe 50 mobs if I had to guess.

It is recommended to bring a geared tank, healer, and slower. Enchanters are great here and can charm mobs for massive DPS.

Trash mob Info:

– Most mobs have around 20K-30K HP
– Hit for 900-1000
– Slowable
– Charmable by Enchanters (NPC’s 64 and below)
– Similar or slightly higher DPS than PoFire Fort 2 “Doomfire” mobs.

There are various named that can spawn around the zone.


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